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- Path: dsbc.icl.co.uk!ja
- From: ja@oasis.icl.co.uk (James Allen)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: RE: DOOM with Breathless engine?
- Date: 11 Jan 1996 18:22:56 GMT
- Organization: ICL, Bracknell, UK
- Message-ID: <4d3ki0$if0@eccles.dsbc.icl.co.uk>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it>
- NNTP-Posting-Host: eccles.dsbc.icl.co.uk
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-
- Stefano Agostinelli (agos001@pn.itnet.it) wrote:
- : Thomas Karlsen wrote in comp.sys.amiga.misc about "DOOM with Breathless
- : engine?":
- : >
- : > It would be possible to "port" doom to the Amiga with the Breathless
- : > engine, wouldn't it?
-
- : Why do you want this?Breathless actually is much better than Doom,and
- : imho also better than DoomII.
- I would have to agree with this, Breathless kicks ass big time. It`s like
- the further you get into this game the better the graphics get. I got
- to World 2 Arena 3 last night at the graphics made me breathless. The
- lightings effects are just so good and theres this brilliant part
- where you travel down on a lift which moves slowly down about 20 storeys.
- As the platform descends you have to use the look up and down facility to
- take out the many aliens who are set in the walls. It`s great!!
- The only downside to this game is that you cant save your position to
- disk. You just get a code each world which means that even if you get
- halfway through the 5th areana before using all your lives you still
- have to play from the 1st areana the next time you play. I really hate
- this and would much prefer a save system like in Doom or at the very least
- a code after completing an areana. Saying that though you all know which
- one I`d rather be playing, even without a save system.
-
- --
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- * .James Allen. * EMail: ja@dsbc.icl.co.uk * AT *
- * AKA $LiNG$hOT * or: James.Allen@bra0101.wins.icl.co.uk * AT *
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